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 .SS. Server INFO/Mods

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Dice



Registered: 2010-01-14

Posts: 17

PostSubject: Re: .SS. Server INFO/Mods   Mon 04 Oct 2010, 10:52 am

I played on 1.50 and yes I thought it was polished and everything was fairly well balanced, I don't recall any specific issues, but you more knowledgeable players would know better.

I played the chick a few days ago, and if I recall correctly I think C4 or Jack's gas effected her. I'm not sure if this is the way 1.50 was or no. A whiff of gas and she was down and out.

But yea I'd keep in touch with Acro, he's a real expert and very knowledgeable like yourself about gWhore.
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Mrcho
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Registered: 2008-02-10

Posts: 1575

PostSubject: Re: .SS. Server INFO/Mods   Thu 14 Oct 2010, 3:23 am

New updates:

- Adjusted UMC sniper reload time
- Minigun fixed, makes exactly the same damage the retail used to make, the secondary has been fixed too ...
- Rocket launcher fixed, with a direct hit you actually make more damage unlike on gore SE
- A couple minor adjustments here and there
- Most importantly put back armor from 250 to 150. (50 armor for legs, 50 for chest and 50 for head)


Me and Seek did a lot of testing tonight and so far damage numbers are very similar to the ones on the retail 1.50 server...we tested different skins, weapons, headshots, chestshots, etc. etc. Its pretty much like on retail right now.

I will try to work on UMC sniper tomorrow to put it back to "charge" just like it was on retail, you had to hold the left button for 2 secs to have a full charge, and if you hit someone with a fullcharge the damage is much higher...

Anyway, thanks a lot to Seek for testing this shit tonight for hours, lol!

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Mrcho
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Registered: 2008-02-10

Posts: 1575

PostSubject: Re: .SS. Server INFO/Mods   Sat 16 Oct 2010, 3:23 am

UMC Sniper with charging rifle now just like on retail ... same rating as on retail me and Seek tested everything out .... full charge is a little more powerful than mob sniper, semi-charge is about the same as MOB rifle and no charge is weaker than mob sniper primary and a just a little stronger than mob sniper secondary .... + umc sniper has stun as secondary button just like on retail that also had to be adjusted since stun on gore se is way too strong, we adjusted it like it should be...

Heavy stamina is adjusted, since on gore SE no matter how much he runs, he never gets exhausted ... basically playing with a Heavy you dont ever have to stop to charge up some stamina ... now you do, just like on retail heavy's stamina drops faster and takes more time to charge up....

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Acromus



Registered: 2008-02-28

Posts: 97

PostSubject: Re: .SS. Server INFO/Mods   Sat 22 Jan 2011, 5:28 pm

I made a 100% 1.50 mod for SE some time ago ... I just found it again and it currently runs on the Test 1.50 server
everything is working just fine except for the walking speed when you zoom and the mechs ...
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$H!V@M A$L



Registered: 2012-02-07

Posts: 7

PostSubject: any1 help plz   Thu 05 Apr 2012, 6:55 am

i have created my server but having old gore's guns plz help me out in what 2 change in weapon god file
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